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Tabletop Gaming: Campaign & Adventure Design

As I mentioned last week, RPGNow has a Christmas in July sale coming up soon, so I’m taking a look at my favorite tabletop gaming resources. I’ve accumulated a lot of them over the years, so I’ve divided a discussion of the tools across multiple articles. I last looked at treasure. This time, I’m looking at third-party game products that are full of creative lists and descriptions, advice about campaign and adventure design, and adventure seeds.

It may be that there are some excellent ones out there that I haven’t read — if so, let me know. Here, though, are the ones I most use.

Ultimate Toolbox is an expanded reimagining of the earlier Toolbox, both from Alderac. Ultimate Toolbox lacks the 3.0/3.5 statblocks of its predecessor, and it ports over almost (but not quite all) the rest of the material from the original book. But then it adds scads more simply great stuff. You want to design your campaign world, or generate some tavern drinks, or toss some riddles into your campaign or name some dwarfs or, danged near anything else you can think of, this is a must have, both during adventure prep and while you’re running the game. I’d never part with this book.

Father’s Day

My father never held much stock with Father’s Day, thinking it an artificial construct designed to sell more cards, but I’ve embraced it. And this last Sunday I had one of my nicest Father’s Days ever. Heck, it began the night before, when I took the evening walk with my wife and son and they gave me some fantastic ideas for the villain and a terrible weapon for my third Dabir and Asim novel.

The next day I was treated, if not quite king-like, as someone who didn’t have to do any chores, be they mucking the stalls or doing the dishes. In the morning I got up early, as usual, and worked away on the outline of a new short story. Then I was taken out for lunck, treated to a role-playing game run by my son, and given a new Lock ‘n Load Tactical game. Well, new to me. Between lunch and the start of the game I got in a little Ambush!, another of my favorite war games.

Writer Chat: Chris Willrich

During those long years when I was trying, and mostly failing, to get short stories published, there were a lot of writers publishing at the same time whose work I liked, but there was only one who I wanted to sound like. That writer was Chris Willrich. I’ve gone on to find my own voice for my fiction, one I’m pretty happy with, but I still admire the work of Chris Willrich an awful lot.

It was my pleasure to pick his brain a little recently, and today I’m sharing the resulting conversation.


First, why don’t you give us a little background about yourself and your work. 

I’m from Washington State originally, though now I live with my family in the San Francisco Bay Area. Though I flirted a bit with science in college, I’ve been pretty much a book person — I was an English major who eventually ended up as a children’s librarian. There there were some interesting odd jobs in between, like working at a newspaper and as a harbor cruise deckhand. I’m writing full time now, for stay-at-home-parent values of “full time.”

I tried writing a little bit of realistic fiction in college but it’s been all fantasy and science fiction since then. I’ve had more success with fantasy, though I love science fiction equally. Those genres are like catnip for a compulsive daydreamer. I think I have an easier time finding a confident voice in fantasy; I haven’t quite figured it out for science fiction.

Because Gardner Dozois recently passed away, I’d like to say I’ll always be grateful to him for buying my first published story, and maybe even more for giving me encouragement and suggestions in some of the rejections I got from him. I think there are lots of people in the field who got their starts because of him, and who benefited from his advice.

Writer Chat: Aeryn Rudel

Recently the talented Aeryn Rudel was kind enough to answer a slew of questions from me. I met Aeryn when he joined issue 1 to Tales From the Magician’s Skull. Not only did I enjoy his story, I’ve enjoyed all of our interactions. He’s a friendly and insightful guy and has been a big help behind the scenes. Here, get to know him a little yourself as I ask him some questions.

First, why don’t you give us a little background about yourself and your work?

I’m a California kid currently weathering the rain and gloom in the Pacific Northwest and working as a freelance writer. I got my start in game design, writing for companies like Goodman Games and Wizards of the Coast. From there I switched to publishing, and I worked as a magazine editor and then as the managing editor for Privateer Press’ fiction line. So, I’ve seen the biz from both the editing and the writing side of things.

My writing tends toward horror and dark fantasy, and most of my work falls somewhere in or between those two genres, though I have been known to dabble with science fiction (and even mystery). While I enjoy writing long-form fiction, the short story is probably my favorite, especially flash fiction (stories under 1,000 words).

Mighty Warriors

I wanted to point everyone to the new sword-and-sorcery anthology, The Mighty Warriors. My old friend Paul McNamee has a story within — along with David C. Smith and the mighty Charles Saunders and other talented folks– and it is graced with a Bruce Timm cover. Visit Paul’s web site for a lowdown on the table of contents and a good look at the artwork.

It’s gotten me thinking about sword-and-sorcery anthologies and mulling which old ones are my favorites. What about you?

As I’m away from home right now I can’t step over to look at my bookshelf to search through individual volumes. I know I was always a little disappointed in the Flashing Swords anthologies, and fond of the Swords Against Darkness collections. As to single volumes, though, it gets tougher. How to judge? Some are strong collections but hold stuff I have in other collections. Doesn’t mean that they’re not a strong sample of the good stuff…

Windy City Recap

I arrived in Chicago on Thursday, on the way visiting my cousin Lisa from my mom’s side and my Aunt Carol on my dad’s. It had been more than a quarter century since I’d seen Lisa, and three or four years since I’d seen Aunt Carol, so it was an immense pleasure to reconnect.

The drive to Windy City was a long one, but I amused myself by listening to what had been an impulse choice from the library, the audio book Rogue Heroes by Ben Macintyre. The history of Britain’s secret special forces outfit in WWII  ended up being so gripping that once I arrived at the hotel I sat in the car for a few more minutes letting the chapter finish before I headed inside.

I met up with John O’Neill for supper. It was the first time in four or five years that we’d been in the same place, and it was a real pleasure to see him. We treated ourselves to a great sushi meal, then carried in a few dozen boxes to John’s booth in the dealer room. I looked around for my contact on the Dungeon Crawl Classics team, Deiter Zimmerman, and realized then it would have been clever of me to have gotten his phone number beforehand. Then I visited with John and I crashed in his room. I slept poorly and got up early for a little writing, a habit that continued throughout the convention. The sleeping poorly, I mean. Eventually I slept so badly I wasn’t up for much writing.

Clean Slate?

Ready or not, 2018 is upon us. It’s not so much a clean slate as a continuation of what’s come before, but the end of the year is a good time for reflection.

After that long gauntlet of deadlines I took a lot of time over the last four weeks and did house work, spent time with family, readied for the holidays, read for fun, and wrote some short stories. This morning I stepped back to the long suffering novel and think I’ve finally tweaked an argument at a turning point in the book so it works. It was the last sticking place, I think. I hope to know my editor’s take in just a couple of days.

2017 was a strange beast. There was a lot of personal stress that I won’t go into, but there were a lot of achievements as well, the first being the successful launch of Tales From the Magician’s Skull. I’m delighted to be the magazine’s editor. I spent the majority of the year thoroughly revising one novel — and that entailed rewriting vast portions of it — and then finished writing a second one. I was invited to write for and assemble a collection of World War II stories for a secret project that will shortly be announced, and I did that, and it was a blast. I’d never have thought I could pull that off, much less that I’d have an opportunity to try, but I’m pretty pleased with the result.

Undisclosed Location

I’m writing from an undisclosed location, in the midst of a secret mission. Most of the assignment involves writing copiously every day, but I must also infiltrate fine dining establishments every evening and order the most excellent of their menu items. I’m occasionally in the company of a beautiful and wicked enchantress, but otherwise I’m ensconced in a haunted mansion, drafting prose.

As I was aware that there would be several transdimensional migrations during my journey here, I packed some old paperbacks to read. I like having short old novels to read during planar shifts. You can pack several little ones into your carry-ons, and if there are interruptions or you’re just plain tired it’s easier to keep track of short and therefore less convoluted plot lines.

First up was the first Brian Garfield western I’ve read, part of an Ace double, and incidentally the first of his six Jeremy Six novels, starring a laconic western marshall. And I have to say, after that first one I’ll be reading the rest. I’d heard he was a good writer and it seems it’s true. This was Mr. Sixgun. As with a lot of these old westerns and mysteries, don’t be deceived by the art or cover advertising. Also, like a lot of writers active in the ’60s and earlier, Garfield wrote under a bunch of pseudonyms, like the one shown here. He’s best known for the Death Wish novel and its sequels that spawned the movies.