One way to think about my GenCon presence this year was as a wearer of 4 hats. Hat 1 was as a writer, meeting other writers, editors, and fans. Hat 2 was as a magazine editor and employee of Goodman Games. Hat 3 was as an editor for Perilous Worlds. And hat 4 was as a big fan of role-playing games, boardgames, and books.
I didn’t get as much of a chance to wear hat 4 this year, in part because I was so busy (and gratefully so) wearing the other hats. But I was also constrained in part because of an endless basement remodel. With a lot of our budget still tied up in turning our cinder block storage area into a nice living space I just didn’t feel right buying all the nifty things that interested me, which is why I made only two game purchases. One was a book of magic items for the Arcanis roleplaying game, which I mentioned yesterday, and the other was a nifty looking Viking solitaire game from Decision Games. Online here it’s showing up as $14.00 but I’m almost positive I only spent $12.00 on it at the convention. Anyway, it looks like it’s going to be fun. Read More
First, while I was walking to the Modiphius booth with my friend Sarah Newton (talented writer and game designer) I glimpsed a nifty looking role-playing book with what looked like a Roman Legionnaire on the cover. I’ll share some more info about the treasures at the Modiphius booth in the coming days, after I’ve had more of a chance to absorb their glories.
I was so taken with what turned out to be the Arcanis booth that I dropped back by, looked through the books, and met Henry Lopez, the campaign setting’s author. He turned out to be a fan of my work, and after leafing through one book he generously gave me and another I bought I’m now a fan of his. Any of you regular visitors know what a sucker I am for the ancient Mediterranean as a setting. Lopez created a secondary world highly flavored by ancient Rome and other nations, dosed with some Robert E. Howardisms (like serpentmen) and then creatively applied new twists on some old tropes. I’ll definitely be keeping an eye on the system and its future releases. This is cooool stuff.
I’m back from GenCon with some amazing memories, some fine stories, and some gaming treasure, and I’ll probably be talking about some of it in the coming days. For now, let me just say that it was certainly the most enjoyable experience I’ve ever had at a convention.
Maybe you’ve met someone you’ve really admired, or reconnected with an old friend, or made a new one, or grown closer with a friendly acquaintance through shared experience. Maybe you’ve heard an inspiring lecture, or gotten some great career advice, or seen some amazing products you’d like to own, or played a great game session, or made important business contacts. If you’ve experienced any of these things, it might be the highlight of the day, or week, or month, or year. At a convention, those things can all happen over the course of a few days. What would normally be the best moment of an entire month or maybe even year can happen the next hour after another similarly memorable event.
That’s what happened to me this year.
I’m heading off to GenCon in just a few hours for a whirlwind of activity, but before I go I wanted to thank Troy and Dale and Mick for alerting me to the pre-order cancellation issue with my new book. Because you told me so swiftly, my publisher was able to get to the problem in a timely manner. For the Killing of Kings should be available for pre-order again by the end of the week.
I also had some exciting news to share. I’m now the Executive Editor of the Perilous Worlds imprint for Cabinet Entertainment. There’s an article here discussing the imprint itself. I’m very impressed with the team and their plans and thrilled to be a part of what they’re building. When I return from GenCon, one of my first duties will be to begin editing John Chris Hocking’s second Conan novel, Conan and the Living Plague. Any of you regular visitors know that I’ve been championing this book for years, and I am pleased and honored to be involved in seeing it finally reach the audience it deserves. Read More
Every day, most of this week, I’m sitting down with the manuscript of For the Killing of Kings and slowly reading it aloud. I’m addressing any copyeditor questions and suggestions, and also making some minor tweaks. This is the next to last chance for me to make any changes, and the last real chance to make any substantive changes — adding entire lines and paragraphs and the like. I’ll have a final shot to correct typos, but this is about it. So it’s kind of important.
GenCon is taking place next week, and I’m looking forward to that. I’ve been leafing through some cool game stuff I traded away for on my birthday. One of my favorite acquisitions is a compilation of the first four issues of Fight On! magazine. I’m late to the party, for I think at this point the magazine is defunct. If the first four issues are anything to go by, it’s a wonderful resource for creative old school gaming, with inventive adventures and hex crawls and dungeons, suggestions for alternate rules and classes, and various other goods that are quite inspiring. It really is a treasure trove. Read More
I’m back from GenCon with some amazing memories, some fine stories, and some gaming treasure, and I’ll probably be talking about some of it in the coming days….
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