The Old School Renaissance is immensely appealing to me. I like a lot of the “simpler is better” philosophy behind the design of adventures and rulesets, and the emphasis on creativity. But I keep bumping my head on one of the common conceits. I think it’s best summed up by this line from the famed module Anomalous Subsurface Environment 1, in which the writer Patrick Wetmore declares, in an advice section for players, “You will probably die at some point. Possibly repeatedly. That’s okay, rolling up a new character is quick and easy. Don’t take it to heart.”
The thrust of this kind of gaming is centered on problem solving and discovery, and I believe — I can’t be sure — character development and narrative must be de-emphasized. I’ve seen some people playing this way, and the characters are only loosely role-played and the players don’t really speak with their voice at the table. If one is removed from the board, they just drop in a replacement character and keep going.