I’ve written of the power of Robert E. Howard’s prose any number of times, and I’m sure that there’s more that could be said, and that will be said. Today on his birthday, though, I’ll merely reflect again on what I’ve written in the past, and this evening hoist a drink to one of my favorite writers while reading one of my favorite stories by him.
Over the weekend I finished the last of the Marvel collections that assembled all of the Roy Thomas Conan run. I’m not sure I’d recommend running out and buying that particular collection, unless you’re a completist. On the whole, the earlier phase of Thomas on Conan was better. Let me provide another shout out for the Thomas 12 issue arc for Dark Horse, collected in two graphic novels. (Those are volumes 11 and 12, The Road of Kings and Throne of Aquilonia, and they are two of only three volumes from the Dark Horse run that I’ve bothered to keep hold of.)
I’ve been told that story arc really isn’t very popular and I can’t for the life of me figure out why that is. The storytelling was top notch and Conan sounded and behaved like Conan… and the world felt right, too, which is something that doesn’t seem to be appreciated enough by some readers, who only care about whether or not Conan’s muscles are the size they think appropriate. In issues written by other hands there’s too much of the supernatural, so that it almost feels common place, or the plotting is off, or, worst of all, Conan isn’t right.
Roy Thomas gets Conan and what his world is like more than nearly any other pastiche writer, and consistently got him better than any other comic pastiche writer, period. That’s not to say that there weren’t some great issues and arcs written by others, but Thomas usually got it right. Even in a lesser story, Conan still acted like himself. And that’s a lot more complicated that it seems, or there’d be a lot more good pastiche out there.
I’d never heard of the publisher Dynamite before the two James Bond collections I’ve read, but I’m really impressed. The issues of the comic collected in this book were written by Andrew Diggle and illustrated by Luca Casalanguida, and they sure delivered the goods. Casalanguida has a striking, cinematic style that really helps evoke the sense you’re watching a film. And Diggle’s script was aces: Bond was clever, ruthless, and observant. Much like the first James Bond graphic novel I read last year, Vargr, I actually enjoyed the comic better than I have any number of Bond movies. So far the scripts are simply smarter.
Highly recommended. I look forward to reading more. As an added bonus, unlike a lot of the stuff I write about, this one’s in print!
Sometimes writing can be a real slog. You know what needs to be done because you have the outline, but you’re feeling your way along or think there’s something missing, or what have you. Sometimes you’re wrong and your test readers tell you you’ve just revised it too many times and lost touch with it.
But sometimes you learn that maybe that one astute beta reader was right about something not quite working in a scene or chapter. Recently my editor was looking over book 1 and discovered some issues in the third act that left me scratching my head. I got to thinking he was right and wondering why didn’t I pay attention to the observations of that clever lady I live with.
There were two or three problems that really left me feeling stuck in a box. And then I spoke to my agent, Bob Mecoy, and he improvised the way out of every single one of them. Brilliantly.
I read people giving advice about agents. Some write that they don’t need them, saying that they can negotiate their own contracts and handle their own business. Maybe they’re skilled enough, or have taught themselves enough, that they’re right. I don’t want to learn the business side anymore than necessary to understand my contracts, though, and I’m lucky enough to have someone who’s had years of experience not with that aspect of it, but other business matters as well.
I’m back in editing mode for the next little bit, so I’m running silent and deep for a while. But I wanted to point you towards a cool Kickstarter, Corsair Leader, where you’re flying Marine and Navy squadrons in WWII in the Pacific. The game looks like it’s going to be a blast, and is based off of the Air Leader engine I already know and love, so I was an instant pledge. I knew it was coming, so traded away some other games to build up the funds.
The link is here. I’ll have more writerly stuff to talk about in a little bit, specifically on how my agent, Bob Mecoy, is awesome. But the day’s already had a delayed start after a sink clog, so I need to sign off and get to work.
The oldest drove back to college yesterday afternoon and the house is already much emptier. It’s strange how quickly that happens. It’s not just his physical presence, absent, it’s his energy. I’m very fortunate to have a good relationship with both of our children.
He sure gave us a wonderful gift this year, a mini-roleplaying campaign of about seven episodes that I’m most likely to turn into a Dabir and Asim novella.
When not gaming or writing I’ve been reading my way through The Big Book of Locked-Room Mysteries. I may have to pick it up and permanently add it to my collection. Not just because it’s really too big to read when borrowed from the library, but because there’s some masterful stuff in here that I might want to read again. The most interesting, so far, are a Sherlock Holmes pastiche by none other than Stephen King which is one of the finest pastiches I’ve ever read (“The Doctor’s Case) and the best Manly Wade Wellman story I’ve ever read, a mystery set on an Indian reservation, “A Knife Between Brothers.” I’ve yet to read a real dud, and even the minor ones still have me nodding my head in approval.
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