Oct
12

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Solitaire Gaming

I haven’t discussed solitaire boardgames in a while, mostly because I’ve been far too busy to play them.

But my copy of Corsair Leader, courtesy of a Kickstarter campaign I joined, is finally here. It’s been a blast looking through all the pieces and starting my rules skim. While cleaning various parts of the house I’ve listened to some reviews and half-watched some playthroughs. I hope to be able to try it out soon.

I also stumbled onto some really nice video overviews of solitaire wargames courtesy of The Player’s Aid. Here’s a link to their discussion of simpler solitaire wargames, and here’s a link to more complex ones. They discuss a lot of games I like, own, or have owned, or am interested in owning.

They don’t discuss my three favorites, Ambush!, B-17 Leader, and Lock ‘n Load Tactical. But there are SO many solitaire games available these days that they couldn’t possibly cover them all (and Ambush! is long out of print anyway). We’re really in a boardgame renaissance right now, and that includes solitaire games.

Oct
11

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Perilous Momentum

An Iconic Frank Frazetta painting of Conan.

At long last the official web page of the new book imprint I work for has launched, although it’s more of a starter page. There are ambitious plans afoot for what the web site will contain. You can see the beginnings of it here, and if you click around you’ll find a brilliant essay by the brilliant Bill Ward. He’s written a number of essays for the site, and so has the equally brilliant Ryan Harvey, but in its primal form the web site is only showing a few pieces. Nor does it permit comments on the article page, but it will eventually.

You can also see an excerpt from John Chris Hocking’s second Conan novel, Conan and the Living Plague.

While many with the imprint are in Frankfurt this week, I’m editing some more Conan work. And I’m also revisiting some Conan pastiche. I’d never read Conan and the Grim Grey God by Sean Moore all the way through, and you know what, it’s pretty good. I don’t think he quite got some of the feel right, but he comes really, really close. This one of his is definitely going on my best of pastiche list. If the poor fellow hadn’t died so young I’d definitely be pushing to reach out to him for more work.

 

 

Oct
5

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Philosophical Conundrums

As I was working in the yard earlier this week, I began to ponder an important philosophical question.

Fortunately, They Might Be Giants had the answer.

 

Oct
4

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Magician’s Skull 2

I’m pretty much busy night and day these days. I’m not complaining, because I’m having an absolute blast with all this writing and editing. But I haven’t quite figured out how to fit in time to update the blog regularly. My new theory is that I’ll try to prep stuff on the weekends, so we’ll see how that works. I still have a couple of more interviews with writers from Tales From the Magician’s Skull to take live.

Speaking of the skull, issue 2 hasn’t gotten many reviews. I’m not sure what’s up with that. But here’s a glowing one that just went live over at Black Gate, courtesy of Fletcher Vredenburgh.

Here’s the kickstarter for a new game by the talented (and award-winning) Sarah Newton, kind of a Dying Earth sort of thing that looks waaaay cool. I’ve yet to be disappointed by any of Sarah’s work, which is always loaded with clever plot hooks and fascinating backgrounds.

And my old friend, that brilliant essayist and award-winning short story writer Ryan Harvey, has a kindle short story just right for a cool October evening.

Shhh. Don’t tell anyone, especially the Skull, who doesn’t want to spread the news yet, but I’m working away on issue 3 of Tales From the Magician’s Skull.

Now I must away. I have tales to write and tales to edit…

Sep
24

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Heroes of Normandy

At some point late last year I’m sure I mentioned another secret project I was working on. At long last I can unveil it.

Regular visitors are no doubt aware that the Lock ‘n Load Tactical series of games is among my favorites. Well, I was contacted by Lock ‘n Load Director of Operations David Heath early last year about the feasibility of writing some stories utilizing some of the characters from the game.

I had never, ever, contemplated writing stories set in World War II, but David was persistent, and a super nice guy, and the publisher of one of my absolute favorite games, so I decided to try. And I had a blast. Things were made a little simpler for me, research wise, because I’d been on a huge WWII reading kick. The timing couldn’t have been better because scores of facts were still fresh in my mind. Who knew that by reading for pleasure I’d actually been laying a lot of ground work for future fiction?

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