Long-time visitors are probably aware that I’ve been gaming off and on since junior high in the ’70s, when I was introduced to Dungeons & Dragons by my old friend Sean Connelly. Sometimes a couple of years will pass, but I always seem to come back to gaming, attracted by the allure of group storytelling and the camaraderie of sitting around with friends and family.
While I’ve been curious about the new edition of Dungeons & Dragons and even read through the new system books, I already had Castles & Crusades, and I remain attached to it, possibly because I’m sort of tired of learning new systems but also because it works quite well. Here’s an articulate essay on just what C&C is and how it works, if you’re curious. (I also like that you really don’t need anything more to run C&C than the Player’s Handbook and the Monsters & Treasure book. The C&C version of the DM’s guide, the Castlekeeper’s Guide, has alternate rules and add-ons, but isn’t at all necessary for running the game.)